Short Courses / Technical

ETC Ion Console Training: Level 1 The Lir Academy (23rd August)

  1 day / 9:00 AM - 6:00 PM

ETC Europe, The Lir Academy and Production Services Ireland are proud to present a series of ETC console training days at various levels on the Ion console.
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Course Information

Course Begins: Tue 23 Aug 2022
Duration: 1 day, 9:00 AM - 6:00 PM
Ages: 18+

Questions?

If you have any further questions, enquire and we'll contact you.

Overview

ETC's Eos family of consoles provides power that is elegant, approachable, and scalable. These hands-on training events will give you the opportunity to explore first-hand the features and functions of these powerful control systems.

These classes are taught by lighting designer Kevin Smith. The sessions will include the use of the new Ion XE console. During the courses, you will be introduced to the basics and nuances of this high-level control system and you will leave with more confidence in using your ETC console.

The course will give you a solid foundation in console operation and prepare you to expand your skills.

You’ll learn about Ion’s major functions and how to navigate the desks with ease.

This course is intended for those with a background in lighting. It is suitable for those who have no experience with the EOS family series or for those who are self-taught looking to improve their proficiency.

The class will provide an overview of the console and programming for conventional fixtures as well as movers and LED fixtures. If new to the console, then this class is perfect. Whether transitioning to an Eos family console or a new console owner, this class will teach the basics to get the programmer up and running with this versatile console.

Key concepts covered include

• Patch conventional and multi-parameter fixtures

• Work with channels in Live mode

• Work with basic display navigation

• Record, select, and delete Groups

• Record to, load, and clear Submasters

• Record, play, and delete Cues

• Understand Tracking versus Cue Only as well as Block and Assert

• Control non-intensity parameters at a basic level

• Apply additional cue features such as Delay, Auto-Follow and Loop

• Use Park efficiently

• Evaluate and make changes in Setup

• Create simple step-based Effects

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